(Where were we…let’s see. BRYGER, yes, HONEY HONEY, all right, ACROBUNCH, sure, NANAKO SOS... okay... BAXINGER!
1982 would see the return of the J9 in GINGA REPPU BAXINGER or “Galactic Gale Baxinger” as the toy helpfully puts it. 600 years after the climax of BRYGER, the fragile peace of the fifty-planet Solar System is being disrupted by revolutionaries who may be in league with invaders from another star. To defend the government, aristocrat Diego “Don Condor” Kondo invokes the spirit of the first J9 team and sets up the Galactic Whirlwind Baxinger, a 250-man team of outer space biker commandos ready to troubleshoot disaster wherever it may appear. Together with Shtekken Radcliffe, firearms expert Mahoroba “Billy the Shot” Shiro, melee weapon stylist Lily “the Butterfly” Mineri, and supercool samurai Samanosuke “Slugger Sama” Dodii, they pit the expanding-plasma combination super robot Baxinger against all comers. The story of BAXINGER loosely follows Japan’s late Tokugawa era, when civil war erupted between factions who wanted to see the Emperor restored to full power and those who supported the Tokugawa government, which recruited an army of wandering samurai to defend the capital. Known as the Shinsengumi, their exploits would inspire novels, films, TV drama, manga, video games, and the occasional anime series (GINTAMA, RURONI KENSHIN).
The fate of the Shinsengumi looms over BAXINGER; obviously the Tokugawa shogunate no longer rules Japan, so you already know this one isn’t going to end well for our heroes. The conflicts between different factions within the Solar System become increasingly Byzantine and self-serving, the Bakufu government finds it harder to maintain any authority, and J9-II is caught in the middle. Like BRYGER they find themselves overwhelmed by events, but their honor as 28th-century samurai keeps BAXINGER’s heroes from fleeing the Solar System, instead choosing to meet their fate head-on. Reflecting the show’s feudal roots, the costume design and general look of the show is colorful, ornate, almost Byzantine; the K. Kazuo character designs are typically classy, and we’re given a great theme song and what may be the best ED song of all time, Naomi Masuda’s “Asteroid Blues”. The Baxinger robot itself is almost Art Nouveau in its impracticality; buy one of the Takatoku toys and then see for yourself how the chest plate prevents arm movement. BAXINGER ran from July ’82 until March of ’83, and it would be April before the next incarnation of J9. In the meantime Kokusai Eiga filled the gap with a mission to outer space.
Farewell, BAXINGER!
MISSION OUTER SPACE: SRUNGLE (“Akudaisakusen Srungle”) ran for a full year as a sort of combination A-TEAM and MISSION IMPOSSIBLE. The Srungle team is known as “The Gorilla Force”; they’re a gang of specialist operatives piloting what could charitably be called the least attractive super robot machines ever designed, in order to battle the evil criminal organization known helpfully as “Crime”. This all takes place in what’s called “Outer Space Zone”, a giant stretch of the cosmos that’s been given gravity and atmosphere. Humans have colonized a large city and several asteroids within the Zone, which is governed by “Galac Space”. Civilization itself hangs in the balance as the Gorilla Force – Captain Chance, Jet, Super Star, Sexy, Baby Face, and Bill Bixby as The Magician – battle the machinations of Crime.
SRUNGLE somehow overcomes its difficulties and delivers 50 episodes of a complex plot, nutty cameos (Pac-Man, Gundam, Edvard Munch’s THE SCREAM), and increasingly unattractive robots to conclude via showdown with the Emperor Of Darkness and a giant space brain. A more detailed overview of SRUNGLE can be found at the Roketto Panchii blog , well worth a read to flesh out the SRUNGLE universe. American audiences were treated to a “Robotech” style mashup of SRUNGLE and Ashi Pro series GOSHOGUN, dubbed and broadcast by Saban as “Macron 1”, in which characters from one show did their thing, characters from another show did their completely separate thing, and occasionally they spoke to each other via cross-dimensional television. Merchandise-wise, SRUNGLE toys were made by Clover (who also had the Gundam license for about ten minutes) and Poplar, who specialized in cheap dime-store stuff. Both companies went out of business after attempting to merchandise SRUNGLE.
SOOOOOOLAR WIND...
Next up at bat for MIC was the third J9 series, GINGA SHIPPU SASURAIGER. “Sasuraiger” comes from the Japanese “sasurai” or “wander”, and that’s just what the heroes of J9-III do – wander through the Solar System in their giant robot/space locomotive to fulfill the conditions of a cosmic wager. A century or so after the events of BAXINGER, disowned rich kid/computer genius Bruce Carl Bernstein – aka “IC Blues” – finds himself on the pleasure asteroid J9-Land making a gentleman’s wager with Max Girth, head of the “Bloody Syndicate”. If Blues can travel to all fifty planets of the Solar System in one years’ time, he’ll get everything Max owns – but if he fails, all Blues gets is a bullet in the head. Luckily Blues has an ace up his sleeve – the 23 meter tall transforming giant robot “Sasuraiger” and a crew to pilot her on this crazy gamble. Harmonica-playing gunslinger Rock “Straight-shooting” Anrock, mechanical genius Beat “Otoboke” Mackenzie, sexy secret agent turned super thief Birdie “Kimagure” Show, and young lovers Jimmy Kenzo and Suzie Chan join IC on his wild ride around the planets, leaving Blues’ signature on prominent planetary landmarks while dodging the efforts of an increasingly desperate Bloody God. Refereed by Joanna Carlisle, who owns the largest news syndication service in the System, the outrageous bet also catches the attention of Detective Chief Orlen, whose duty demands he track down IC Blues but whose personal feelings about the case may differ.
SASURAIGER’s light-hearted tone, evident from the first bars of the cheery theme song, sung by MOTCHIN aka groupsounds guru Ai Takano, is a real change after the sturm und drang of BAXINGER’s climax. There is, however, excitement aplenty as Blues and company challenge Bloody God’s thugs across the System, and is that our old friend Khamen Khamen over there enjoying godhood? It just might be! Reports vary as to whether or not it was dubbed into English as “Wonder Six” and/or shown in Indonesia, but no direct English-language evidence has surfaced other than Enoki Films’ promotional material. Takatoku marketed a whole line of Sasuraiger toys including a train-to-robot transforming Sasuraiger confusingly labeled “Batrain”. SASURAIGER would wrap up in January ’84 and MIC would start planning their next J9 series – “Ginga Ninpu Onsengar” – but subsequent events would prevent its production.
Kokusai Eiga would produce one more SF robot anime – not another J9, but a completely new show that broke with tradition both visually and thematically. CHO KOSOKU (“Super High Speed”) GALVION wasn’t anything like MIC’s previous series –less aliens, less emphasis on cosmic storylines, as far as I know, no attempted godhood – just two hard-luck ex-convicts pressed into service as drivers of a super sportscar that can turn on a dime AND turn into a fighting robot. A couple hundred years from now, sexy billionaire Midoriyama Rei realizes the best way to fight the nefarious SHADOW conspiracy is with her own secret organization called CIRCUS. She recruits Mu and Maya right out of federal prison for two reasons: they’re excellent drivers, and they’re really desperate to get their sentences reduced. GALVION escaped the J9 space-opera style with up to date mechanical design by Koichi “Gunbuster” Ohata and character designs by manga artist Yoshihisa “Yu” Tagami, whose work we’d later see in DIGITAL TARGET GREY. Today the look of the show is patently 80s, but it’s the first MIC show that didn’t rely on capes, swords, elaborate headgear, “expanding plasma”, or any of the other fantasy trappings of their previous SF series, and the “Lonely Chaser” OP theme sung by Riyuko Tanaka positively vibrates with mid-80s drum-machine beats and ersatz Eddie Van Halen guitar licks.
GALVION held promise, but its February-to-June, 22 episode run was cut short by the bankruptcy of MIC’s chief sponsor, Takatoku Toys. You’d think with the license to produce toys for a hit like MACROSS, Takatoku would have been in good financial health, but subsequent licensing decisions – among them DORVACK, ORGUSS, and the J9 series – were not popular enough to keep the company afloat. When the money ran out GALVION’s story wasn’t anywhere near finished. Episode 22 wrapped the show up with a 35-second bit of narration and that would be the last we’d see of Mu and Maya and the Circus-1. The show has never been released on any home-video format – not VHS, not Beta, not Laserdisc, certainly not DVD. The physical whereabouts of the original film may be a mystery, so episodes taped off-air and passed from otaku to otaku may be all we ever see of GALVION. And that’s a shame. It’s a fun show with an interesting character mix and lots of noisy, transforming-robot action.
One last MIC series remained on air after GALVION’s premature end - FUTARI DAKA or ‘Twin Hawks’. This motorcycle racing drama was based on the Shonen Sunday manga of the same name by Kaoru “Yattaman” Shintani, who earlier had provided character designs for 1980’s GOD SIGMA and would later bring us PHANTOM BURAI (script by Buronson), QUEEN 1313, and something called AREA88. Sunday’s publisher Shogakukan was a sponsor of the anime series, which may explain its survival in a post-Kokusai Eiga world. FUTARI DAKA deals with bikers Taka Tojo and Taka Sawatari, who share a first name and a bitter rivalry both on the course and off. The OP mixed live motorcycle race footage in with its anime, was set to the catchy “Heartbreak Crossin’” by Takanori Jinnai, and though it failed to save MIC from oblivion, the show found new life on French TV five years past its cancellation date, which was June of ‘85.
the titular Twin Hawks of FUTARI DAKA
The ultimate fate of MIC – laid low by lack of a toy sponsor – serves to highlight an uncomfortable truth about Japanese cartoons. Most of these anime shows we obsess about are, let’s face it, 25-minute infomercials designed to sell toys, model kits, stationery, games and other licensed product. The product licenses keep the money flowing; without money, you don’t have your anime shows. The increasing value of the yen versus the dollar, spurred by the Plaza Accord of 1985, meant that exports from Japan got more expensive. Overseas markets were hit by sticker shock for Japanese goods and products like consumer electronics, cars, and most importantly anime TV series and toys from same. 1985 saw a contraction in the number of anime TV shows (34 in 1984, 20 in 1985), a revenue-hungry industry moved into the burgeoning home video market with direct-to-video OVAs independent from toy license financing, and the kids who grew up with super robots, science ninjas and space battleships aged out of the cartoon-watching demographic and into dating, college, and watching the bubble economy pop.
MIC’s exit from the anime production world was but one element in a larger drama; a drama that would have echoes 25 years later as another cash crisis rocked the industry. Crowded by larger studios even in the best of times, ultimately laid low by market forces beyond its control, through it all Kokusai Eiga-sha produced series that were unique and entertaining and that still have fans around the world, fulfilling their mission statement with a truly international legacy. The license for many MIC series is currently held by Enoki Films. Hey fellas, let’s get some ACROBUNCH or HONEY HONEY DVD action going on here, I’m just saying, hint hint.
-Dave Merrill
Thanks to Jane E. McGuire and C/FO MAGAZINE VOL. 2 NO. 10 for their assistance with the J9 portions of this article.
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