Saturday, August 7, 2021

Eagle Sam The Anime Olympic Eagle


It's Summer Olympics time again and the world's athletes are sweating it out in Tokyo while the world watches... from home, because COVID-19 is still a thing and spectators aren't allowed into the games. Fans of Japanese animation have been making Akira references since the Games were announced, the news media has had fun misidentifing Odaiba's Gundam statue, and in general Japanese pop culture has been an inextricable part of these 2020/2021 games. But did you know evidence of a Japanese anime connection to the Olympics might just be all around you?

Now pitching for the Dodgers, Eagle Sam The Olympic Eagle

Back in 1984 the Summer Olympics were held in Los Angeles, and the committee selected an all-American mascot, Sam The Eagle. Sam was designed by Disney artist Bob Moore to be a friendlier, cuddlier version of America's national bird, the eagle, which is typically seen as stern and intimidating. Sam The Olympic Eagle would appear on a wide variety of merchandise and as a graphic element on hundreds of Olympic publications, and the mascot suit character would be seen around the world as part of Olympic events. 

 


However, one iteration of Sam The Olympic Eagle would only be seen in Japan. Taking this eagle to its bosom, more than forty Japanese companies licensed the character, releasing hundreds of character goods. A TV cartoon to sell this merch was a natural move, and Dax International, fresh from Vickie The Viking and Kirin Masterpiece Romantic Theater, got together with TBS to air the anime version of Sam The Olympic Eagle under the title "Eagle Sam." Please, we ask you, don't confuse this Eagle Sam with the Eagle Sam that narrated Disneyland's "America Sings" attraction. The Eagle Sam animation aired Thursdays at 7 from April 1983 until March 1984, for a total of 51 episodes.

Eagle Sam in April 1983's "My Anime"

You'd think an animated cartoon about an Olympic mascot would involve sports, but Eagle Sam has more important things to do - he runs a detective agency in Birdie Town, and that Uncle Sam hat? It's magic! Keiko Han voices Canary Carina, Sam's sexy secretary. Tagging along on adventures is Canary's younger brother Guzlan, and the whole crew is constantly coming into conflict with Albatross, Birdie Town's police chief. 

 

Eagle Sam and Canary

If the human being characters sometimes look a little Lupin III-ish, well, that's no surprise, as character designer Yoshio Kabashima also worked on Lupin's second TV series. Sam has adventures around the town and around the world, but strangely enough, there's nary a pole vault or 100 yard dash or diving competition in sight. 

one reason this show might not have made it to export


Eagle Sam shares this un-Olympic quirk with Japan's other Olympic-mascot-themed anime, 1980's Misha The Bear Cub. This TV Asahi series was built around Misha, the mascot for the 1980 Moscow Olympics, and aired from October 1979 until April 1980. Misha is a cuddlier version of the Russian bear designed by Viktor Chizhikov, and he - Misha, not Viktor - lives in an animal town with his mom and dad and his bear girlfriend Natasha, who is also voiced by Keiko Han.

 

Misha and friends and Moscow Olympics logo

Misha's non-track-and-field adventures among the small-town animals are pretty typical kiddy cartoon fare for kiddy cartoons around the world, with the possible exception of episode 18. That's when Misha meets Kunta, the bear mascot of Hokkaido Television Broadcasting, who was named after Kunta Kinte, the star of popular HTB series "Roots." This mascot meeting of the minds might be the loudest echo of the Russo-Japanese War we'd seen in anime until 2018's Golden Kamuy.

Misha vs Kunta

Nippon Animation's Misha made it to France, Italy, and Arabic and Spanish-language markets, and was re-run on Japanese TV in 1999 and 2009. Eagle Sam, on the other hand, not only never aired outside Japan, but hasn't aired since and so far it has yet to see any home video release at all. I guess we know who won that particular Olympic competition.


Eagle Sam merchandise found in America's antique malls

On the other hand, if we want to talk about the availability of merchandise starring Olympic mascots who had their own Japanese TV cartoons, well, Eagle Sam is going to win hands down. Ever since I started keeping an eye out for him, I've seen Eagle Sam merch showing up in antique malls and vintage markets all over the place. He's definitely a 1980s anime character that will never be misidentified as a "Transformer." If you're interested in owning a bit of Olympic / anime history, Eagle Sam mugs, glasses, shirts, plasticware, and plush toys aren't too hard to find, especially every time the Summer Games roll around and the antique mall vendors fill their booth up with seasonal items. Prices can vary widely due to the Crazy Grandma Price Guide effect, so be cautious. 

hey buddy, they won't even let ME wear it

Well, you can't keep a good eagle down. Sam the Olympic Eagle is still seen every year as the mascot of the Mt. SAC Relays at Mt. San Antonio College, part of the LA84 Foundation's endowment, using the surplus from the 1984 Olympic Games to "promote and expand youth sports opportunities in Southern California." Keep up the good work, Eagle Sam!  And if you want to know what it was like to actually BE Eagle Sam, check out this podcast interviewing one of the people inside the Sam mascot costume! 

 


DISCLAIMER: OLYMPIC® is a trademark of the United States Olympic & Paralympic Committee (“USOPC”). Any use of OLYMPIC® in this blog is strictly for informational and commentary purposes. The Let's Anime blog is not an official blog of the USOPC. The Let's Anime blog is not a sponsor of the USOPC, nor is Let's Anime associated with or endorsed by USOPC in any way. The content of this blog does not reflect the opinions, standards, views, or policies of the USOPC, and the USOPC in no way warrants that content featured in Let's Anime is accurate.
 
-Dave Merrill



Saturday, June 26, 2021

I Was A Teenage Anime Club President

As a former teenage anime club president, I spend a lot of time these days sitting on my porch in my rocking chair with my elderly cronies, sneering at the kids today with their hair and their clothes and their streaming video and their instagram influencers. Actually, I don't do any of that. Instead, occasionally I pull some stuff from my files and use that junk to write about our anime club experience. Like now!


 

The 1980s were tough for anime fans. Streaming video on the internet didn't exist. The internet pretty much didn’t exist. Funimation, Sentai, Nozomi, and Discotek weren’t around to sell us DVDs or Blu-Rays, which also didn't exist. Sure, there were video rentals on every corner, but their anime selections were limited to Ninja The Wonder Boy or Chatterer The Squirrel or Jim Terry compilations of super robot cartoons shoved into the kiddy section. If you wanted anime, you had to know somebody who had it and was willing to copy it for you. In practical terms, you either cultivated a network of Japanese pen pals with whom you'd trade off-air American TV for Japanese anime, or you bought bootleg anime videos from a dealer at your local comic-con, or you joined one of several anime clubs, hoping they’d put you in touch with somebody who'd copy tapes for you. It was a complicated process.

In Atlanta I'd been attending comic conventions and Dr Who club meetings since I was 14, trying to get a line on somebody who knew how I could get my hands on anything with those big-eyed Japanese cartoon characters. The people I met at those conventions and clubs were grownups from places like Florida and Michigan with tapes of Lupin III and Space Cobra, and most were members of something called the Cartoon/Fantasy Organization.


C/FO New York meeting flyer from 1980

There were two other guys in Atlanta also trying to find anime and find others who liked anime. Eventually we put our heads together and decided to start our own local branch of this Cartoon Fantasy Organization. We'd meet once a month in whatever community room we could reserve, we'd screen whatever anime we could find, and we'd generally nerd out. That was our plan and we're still kind of following that plan, some of us.




C/FO Atlanta newsletter 1,3,4,5 (#2 is lost)


For us in Atlanta, those two or three years of C/FO activity were busy times. We had a meeting once a month, we went to every comic con, Trek Fest, and fantasy fair that would let us in the door, and we were constantly meeting at somebody's house to daisy-chain VHS decks and copy Vampire Hunter D or Project A-Ko or some other future Blu-Ray release over and over again into the wee hours, at which point we'd adjourn to Denny's for bad coffee and heartburn.


April 1987, for instance: we watched Time Stranger in somebody’s apartment, we’re going to defy the Omni Hotel’s ban on in-room VCRs, here's some fan art, who wants a button.


Screening anime at meetings meant borrowing the library's Media Cart - a big metal wheeled cart containing a 27" CRT TV and, if we were lucky, a top-loading VHS deck. Eventually we began bringing in our own TVs and VHS decks, and we began splitting the TV signal to secondary monitors and running the audio out to a boom box or somebody's stereo. It got kind of complicated up in there.





C/FO Atlanta newsletter #6-8



March 1987's news featuring Harlock, Gundam, Urusei Yatsura, Dirty Pair. Sounds like my Twitter feed. It only took us eight years to get that proposed anime con off the ground!



C/FO Atlanta newsletter 9-12

Our club screened pretty much whatever turned up that month; a lot of members were swapping VHS with people all over the country and the world, and usually there would be two or three decks in the back of the room copying something for somebody. I'd come home from anime club meetings with a stack of blank tapes that needed Dancougar or Dirty Pair or Yamato copied onto them. The soft whir of the Toshiba M-7850 was always in the background of my life at that time.



tips for home tapers from July 1988


The monthly newsletter we published was a lot of work, but it had benefits. Most importantly, the newsletter told the members where and when our next meeting was. C/FO Atlanta met in a wide variety of locations, including private homes from Smyrna to Stone Mountain, libraries in Little Five Points and Virginia-Highlands, and even a few community rooms located, for some reason, in banks along the Buford Highway corridor, one of which is now a restaurant called “Shaking Crawfish.”


C/FO newsletter volume 2 #1-3


Assembled at first using a law firm’s then state of the art word processing software and laser printers, we later downgraded to a dot-matrix printer, markers, glue stick, and scissors. Producing the C/FO Atlanta newsletter was a crash course in graphic design and guerrilla publishing. Print runs happened wherever and whenever we could get access to somebody’s copier, and this usually meant abusing the hospitality of whoever in the club worked somewhere with a photocopier. But the newsletter was all for a good cause, documenting what the club had been up to for posterity (that’s us now) and cluing members into what was happening in the world of anime. Sometimes the news was even accurate!


your "trusted" source for anime "news"





You might even have been lucky enough to live in a town with enough of a Japanese community to support retailers that sold imported Japanese home goods, Japanese groceries, and Japanese media like magazines, books, comics, and videos. Atlanta was one of those towns, and in our part of town Satsumaya Oriental Grocery was our headquarters for Pocky, Zeta Gundam coffee candy, and rental tapes featuring Dragonball, whatever Sentai show was on the air that season (Choushinsei Flashman), Dragonar-1, Maison Ikkoku, Saint Seiya, Metaldar, City Hunter, and Red Photon Zillion, which seemed to resemble a game some members were playing on their new Sega Master Systems.




Satsumaya rental VHS



Occasionally we'd pack up our VCRs and get a hotel room at one of Atlanta’s fantasy or SF conventions like Dixie-Trek or the Atlanta Fantasy Fair, and we'd screen anime on the TV in our hotel room for our friends and whoever happened to wander in for free snacks.


Thanks to our tapes and the hunger of convention organizers for programming, by 1988 we were running the anime room at Atlanta's largest fantasy convention, the Atlanta Fantasy Fair. Most of what we screened was in Japanese without benefit of subtitles, with a smattering of off-air English dubs and a little fan subbing taking up the slack.





How many people were awake on Sunday for Cyborg 009 Legend Of The Super Galaxy? I don’t know. I can confirm that we had a full house for the Fist Of The North Star movie and Project A-Ko. That’s a room full of non-Japanese speakers watching entire films entirely in Japanese, a testament to the storytelling power of the medium.



C/FO Atlanta newsletter vol. 2 #4-7



C/FO Atlanta newsletter vol. 2 #8-11 (end)



big news for Dec. 1988

Eventually the C/FO would skid to a halt. Leadership devolved to the San Antonio club, which basically decided to game the system, set the national org up to fail, and then act surprised when it failed. Our Atlanta club let inertia decide for us; the national C/FO left us behind in its headlong rush towards oblivion and we decided our new name was going to be the "Animated Film Association" and our newsletter was going to be called “Anime-X”.



the three issues of "Anime X". Look at that great Josh Timbrook Akira cover!


The club kept going under this name for a few months, but after a few years the never-ending cycle of monthly meetings and monthly newsletters and manhandling televisions across town so a room full of slack-jawed strangers can stare at Akira proved too much for me and in early 1989 the club petered out. Was this the end of Atlanta’s anime club scene?


meet the new club, different from the old club

Absolutely not. After an eight months cooling-off period, Lloyd Carter and myself started a new anime club. This new club didn't have a newsletter, wasn't part of a larger club, and wasted no time on bylaws or elections. “Why waste a great name?” we figured, and so we dubbed the new club "Anime-X." This group lasted all the way until the early 2000s, leading to both the print "Let's Anime" and Anime Weekend Atlanta. So we must have been doing something right. More about Anime X later. In the meantime, why not haul a CRT television, a top-loading VCR, and some VHS fansubs to your local community center and start your own anime club? Tell ‘em Dave sent you!


-Dave Merrill, with special thanks to Scott Weikert, Jim Reddy, Shaun Camp, Newton Ewell, Ted Delorme, and a host of C/FO Atlanta members. You know who you are.


we'll let this pencilled-in editorial comment have the last word





Sunday, June 6, 2021

across the leijiverse


Leiji Matsumoto: Essays On The Manga And Anime Legend
McFarland & Co.
Editors Helen McCarthy and Darren-Jon Ashmore


Leiji Matsumoto isn't as well known in the English speaking anime-fan world as, say, Osamu Tezuka or Hayao Miyazaki. Tezuka’s manga career impacted every facet of the Japanese industry, and his animation aired across America for decades, while Miyazaki’s Academy Award-winning films have become their own aesthetic, a byword for the global reach of Japanese animation as serious cinema. Both are names any lazy entertainment media editor will drop into a headline for maximum clickbait value.

But Leiji? In America his most successful work was the syndicated TV cartoon Star Blazers, the localized Space Battleship Yamato. This series had the bad luck to hit an audience distracted by toy-commercial cartoons starring transforming robots. And yet, Leiji Matsumoto had undeniable impact here in North America. The film based on his Galaxy Express 999 manga was the first non-kiddie anime movie to get a national theatrical rollout. His artistic vision inspired American comics based on animated series that never aired in the States. His predilection for willowy, mysterious blondes ran rampant across syndicated cartoon television, the children's section of your local video rental, and the TVs of your local anime clubs - only Russ Meyer has had a larger impact on the visual portrayal of specific body types of women in the media. But while Tezuka and Miyazaki both have bookshelves worth of English-language texts exploring their lives and careers, Matsumoto has... zero.



However! This Leiji-shaped pothole in our anime knowledge has finally been measured, marked, filled, and steamrolled smooth, no longer impeding our progress. Leiji Matsumoto: Essays On The Manga And Anime Legend, recently published by McFarland & Co., is the long-awaited hard-copy exploration of his six-plus decades of artistic labor. Editors Helen McCarthy and Darren-Jon Ashmore have assembled a dream team of theorists and craftsmen that explore Leiji Matsumoto's popular works like Space Pirate Captain Harlock, Galaxy Express 999, Space Battleship Yamato, and The Cockpit, with every chapter featuring a different researcher exploring a new facet of Leiji Matsumoto's creativity, skill, and ethos.

With pieces from ten different contributors, the essays are naturally going to differ in tone and focus, language ranging from casual to academic and referencing everything from low-rent comic book publishers to highbrow philosophy. As an academic work Leiji Matsumoto: Essays On The Manga And Anime Legend isn’t the dashed-off pop culture typical of media fad publishing – this is a serious book that demands and rewards the reader’s extra attention.

Helen McCarthy takes us to then-Akira Matsumoto's youth in Fukuoka Prefecture, Kyushu, raised by parents that instilled diligent self-determination without neglecting culture, art, and film. I knew his father had flown fighter planes in the Pacific during WWII. What I didn't know, and what I learned from this book, is what Dad Matsumoto did AFTER the war, and how his moral code directly affected his family's fortunes and became an example for young Akira. His family survived postwar tragedy and hardship and while the younger brother eventually became an engineer and professor, Akira took the midnight train to Tokyo to find his fortune in the burgeoning manga industry, joining Tezuka, Ishinomori and others brute-forcing an entire medium into existence.

Licca-chan meets Captain Harlock


Matsumoto's early shoujo manga work, in part produced with his wife, fellow manga artist and Licca-chan fashion doll creator Miyako Maki, gave Matsumoto the track record and experience needed for his move out of the girls' school. With a pen name change to Leiji Matsumoto, he moved into worlds of science fiction, adventure, melodrama, and licensed Toshiba mascot characters, doing work for Tezuka's COM and adapting Night On The Galactic Railroad for "Friend of Hope" magazine. As a result, Leiji Matsumoto was perfectly placed to become the visual manager for Yoshinobu Nishizaki's Space Battleship Yamato project. Matsumoto remodeled the series, foregrounding the WWII In Space aesthetic and helping to spur not only a "Yamato Boom" but his own manga stardom, making his style inescapable for the rest of the decade.

Darren-Jon Ashmore explores the infinite canvas of Matsumoto's space opera, contrasting the transformative journey of characters like Captain Harlock, Tochiro Oyama, and Tetsuro Hoshino with Matsumoto's own regional express-train "bildungsroman," traveling as he did from Kyushu to Tokyo to become a man amidst a recovering Japan. Goethe and Wagner both reveal their inspirations for Matsumoto's worldview and Ashmore details the history of space opera with "Doc" Smith's Skylark and Lensman novels, their roots in western pulp fiction, and how Matsumoto combined several genres to push boundaries in late-50s shoujo epics like Marie Of The Silver Valley. Captain Harlock's origins as "Captain Kingston", derived from Sabatini's Captain Blood, reveal where young Matsumoto's dreams were moving; out, away from mundane troubles, to boundless oceans, towards the endless "wheel of time" we all cycle through.



Tim Eldred brings the eye of a professional animator and comic artist to a process-oriented chapter that examines how Matsumoto's work was modified for mass production both here and in Japan. We learn how Matsumoto's ethereal brush line was changed for animation, and Eldred delivers a fascinating look into a forgotten corner of American comic publishing, when comics based on Japanese anime properties could sell in the tens of thousands. His eyewitness look at what it took to publish Eternity's Captain Harlock comics is a fascinating glimpse behind the scenes. The problems of quickly rendering fleets of space battleships and of compressing the more relaxed narrative pace of a Leiji Matsumoto space opera into the rigid 24 pages of American periodicals are all detailed. Also reported firsthand: his own evening visiting Leiji Matsumoto at home, finding out what Matsumoto feels is Matsumoto's most representative work and whether Yamato influenced Star Wars or Star Wars influenced Yamato or both (it's both).




Jonathan Tarbox dives into Matsumoto's war stories, little seen in the West but perhaps the best example of comics exploring the human tragedy of warfare since Harvey Kurtzman was editing EC’s Frontline Combat. The Japanese ideals of purity and sacrifice in pursuit of a doomed goal are highlighted against Western concepts of heroism, as Joseph Campbell's mythic thousand-faced hero stacks up against the "noble failed hero" described by Yukio Mishima translator Ivan Morris. We're shown how notions of the ephemeral beauty of human achievement in our fallen world permeate Matsumoto's work, particularly in the three-part OVA series The Cockpit, where three different WWII stories show three different characters wrestling with sacrifice and duty.

1980s American VHS releases of Matsumoto anime films


Stefanie Thomas gets to tackle perhaps the most tangled knot in Matsumoto's intertwining space operas, the world of women and gender roles. What can we learn from Harlock’s female characters - the traditional, mothering Miimay, the boundary challenging Kei Yuki, and the cranky kitchen matron Masu versus the Mazone, who appear to be beautiful, seductive women, but who we're told are asexual plant creatures bent on dominating and/or destroying men? How does Maetel navigate both the 999's galactic railroad and her own character's journey from "mother figure" to "object of sexual desire" and back again? On what page does she name-drop Corn Pone Flicks (126)? Thomas examines the evolution and interplay of these characters against decades of women's rights campaigns in Japan and Matsumoto's own ideas and ideals of womanhood, informed by the women around him during his Kyushu childhood and the femininity presented to him in popular culture.

Captain Harlock TV and Galaxy Express 999 film laserdiscs



Edmund Hoff’s chapter looks at the origins of cosplay culture in 1980s Japan. First-hand reports of the controversies surrounding costuming at fan events like Comiket, the origins of the word "cosplay" itself, and how Matsumoto’s characters fueled the scene all enter into the investigation. Meanwhile, here in the present, award-winning costumers Ondine and Matthew Montoya deliver a detailed how-to guide all about building your own Captain Harlock and Captain Bainas (from 2012's Ozma, based on Matsumoto's 1961 manga) outfits from the ground up, including plans for a Mr. Bird puppet and how to get the proper facial scars without actually, you know, scarring your face.

Translator Zack Davisson speaks to his struggles at translating Matsumoto's poetic idiom into English, finding the rhythm and tone of opera serving as context for rendering the inner monologues and dramatic declarative statements of characters like Emeraldas and Captain Harlock. In live "translation battles" his approach is tested against that of Harvard professor Jay Rubin, and seeing the contrast between their takes on the material is an enlightening look at a process many anime and manga fans might take for granted.

Leiji Matsumoto in Kenya


In the final chapter Ashmore interviews Matsumoto for a wide-ranging conversation that bounces from his love of classical music, the origins of his iconic female characters, the impact of films like Shochiku’s 1943 The Spider And The Tulip, Fleischer’s 1941 Mr. Bug Goes To Town, and Scarlett O’Hara’s determination to never be hungry again. Matsumoto speaks to his early years in the newspaper and print industry, the coldness inherent in digitally-produced animation, and holds forth on the theories of race memory and time dilation that have come to the foreground in his work; the cyclical nature of universal time seeing iconic characters appear and re-appear in new yet familiar guises. Also discussed: how he and Ishinomori were accused of running an illegal underground cinema.

The usual adjective for books like this is “essential,” and usually that’s just overblown hype. In this case, Leiji Matsumoto: Essays On The Manga And Anime Legend is the real deal, honestly a one of a kind must-have. Informative, unique essays, revealing interviews, and an exhaustive appendix of Matsumoto’s manga and anime career guarantee you’ll be returning to this again and again. English-language work on manga-ka is rare enough, and to finally have the career and philosophy of one of the prime movers of the worldwide success of Japanese animation laid out for us is a pleasure long overdue.

Diecast Arcadia toy (author's collection)


Without Leiji Matsumoto, the infrastructure and industry that’s grown up around Japanese animation in North America would be very different. Certainly without his work I wouldn’t be here writing these words. If you’re interested in Japan or Japanese comics or animation, let alone Space Battleship Yamato or Galaxy Express 999 or Captain Harlock or Queen Millennia or anything else from his lifetime of creativity, Leiji Matsumoto: Essays On The Manga And Anime Legend needs to be on your bookshelf for every single revolution of that wheel of time.

-Dave Merrill

with special thanks to Stephanie Nichols and McFarland

collect 'em all!


Sunday, March 21, 2021

Amy Howard Wilson

Amy Howard at AWA III in 1997


I can't remember exactly where the news came from, the news that another Star Blazers voice actor had been located. But it spread quickly across late 1990s anime fandom; the voice actress for Nova from Star Blazers was out there, her name was Amy Howard, and we should totally invite her to our newly-thriving anime conventions. And that's just what we did. 

AWA 1997 program book bio

Amy first arrived at Anime Weekend Atlanta in 1997, and as a convention administrator and a Star Blazers fan, I was curious and a little concerned about how someone from outside the fandom would react to our anime-nerd world. As it turned out I shouldn't have worried; Amy was absolutely delighted to find herself immersed in friendly and enthusiastic crowds of cosplayers, gamers, artists, and nerds. She seemed thrilled to talk to former kids who'd raced home from school to listen to her voice on Star Blazers. And let there be no mistake. To sit down and talk with a woman who spoke with a voice I and so many other Star Blazers fans had heard over and over again, well, it was downright supernatural.

Amy (3rd from left) and Space Battleship Yamato cosplayers


Amy loved anime conventions; I never saw her at one without a smile on her face. She was always happy to share stories of Star Blazers, of acting, of New York City in the decadent late 1970s. She was quickly adopted by anime fans across the country, and when other Star Blazers voice talent was located she acted as their ambassador to our anime-con culture.

Amy, Peter Fernandez, Corinne Orr, and AWA admin Lloyd Carter


The first thing we Atlantans did was to sit her down and interview her. I'm sure hundreds of other Star Blazers fans did the same thing. Today's fans, raised in the day of IMDB and the panopticon of promotional and social media, might not understand how for years Star Blazers voice actors were mysteries. Their work went uncredited in the 1979 series, so we had to track them down, and Amy became a key part of that process. Within a few years we found out who Ken Meseroll and Eddie Allen and Tom Tweedy were (they were, of course, Derek Wildstar, Leader Desslok, and Mark Venture), and Amy acted as their ambassador to our anime-con culture.


Amy and Dave III and another Dave in 2002

We were all pleasantly surprised when Amy wound up hitting it off with one of our own. David Wilson III was one of Atlanta's original anime-club crew and was then running AWA's consuite. He was grumbling about being so busy in the consuite that he'd been unable to see any of the guests, including Amy. Hearing of his plight, our tech director Gordon fetched Amy and brought her up to meet Dave. Two years later, there we were, at their wedding.

Amy and Dave III at AWA 2008

The last time I saw Dave & Amy was at Otakon in Baltimore; we caught up over Inner Harbor seafood and promised to see each other again soon. And now that's never going to happen. We all recently learned Amy passed away at the end of February. I always thought there would be one more convention for us to share a box of wine at, one more opening ceremony introduction, one more memory to make, and I'm stunned that she's gone.


The past year has been particularly tough. We've said goodbye to a lot of things and a lot of people. We've had to endure loss without the support of having our friends and family close. But losing Amy seems particularly cruel right now, when it seemed like we were finally getting the end of the pandemic in sight, just when we were starting to look forward to coming together again. And we will come together again, believe me. It's just that when we do, there are going to be some empty spaces at the table and a little less laughter all around. 

We'll miss you, Amy.