Sunday, April 6, 2025

Revenge Of The Kickstarter Of The Dagger Of Kamui


It was the 1980s. There was no way this movie wasn't going to be treated like exploitation trash, have half an hour hacked out of it and wind up in video stores with a dopey new title. This is how the world worked back then, Asia was a sweatshop cranking out cheap movies, cheap cars, cheap electronics, cheap cartoons, it was all fodder for the K-Marts, the Zayres, the Richways. They all needed discount junk for the ninja-obsessed kids and the developmentally-disabled adults who'd traded the sticky seats of the downtown grindhouse theater for the sticky buttons of their VCRs. After all, there were shipping deadlines to make and shelves to fill, everything was raw material for this machine, even big-budgeted Madhouse-animated Japanese films directed by Rintaro, which is what we're talking about today, the movie about the orphan with nothing but a sword and a secret and a destiny that would shake nations, we're talking about Dagger Of Kamui, a film that came and went and whose Blu-Ray revival is about to once again reveal its hidden treasures to a North America that might pay attention this time.


I've mentioned already how teenage me first saw this film, as a copy of a copy of a copy on a hotel TV during an Atlanta Fantasy Fair, sitting on the hard floor, ignoring the heat and whatever else I was missing at the convention, mesmerized in spite of the film’s punishing length and lack of English subtitles or dialogue. For those 132 minutes Dagger Of Kamui became our entire universe, our perception focused on the sweeping vistas of Bering Sea ice, mystical Hokkaido mountains, the American West, the neon slashes of ninja blades shattering the night with glowing crimson, and the surprising introduction of what we’d soon call Ninja Dog, all set to a pulsating rock soundtrack. When the film was over, returning to the beige suburban reality of the mid 1980s was hard.


Anime fandom wrote this film off in the 90s. Lumped in with other mid-list Just For Kids releases like Technopolice 21C and Dallos, Kamui wasn't lurid or extreme enough for the Ninja Scroll crowd, didn’t star outer space bikini teens or combination robots, was too long to fit on the tape-traders’ standard T-120, and even when AnimEigo released it on VHS (1993) and DVD (2003) the only reaction was to give Rintaro doubters something besides Harmagedon to poke unwarranted fun at.

Tetsu Yano's Kamui novels

How did Japan react to this boom-era epic from Haruki Kadokawa’s media-mix hit factory? Middling box office and a PC-88 game, that’s how. Kadokawa's third animated film after the groundbreaking Harmagedon and the mystifying atavism of Shonen Kenya, Dagger Of Kamui would come from author Tetsu Yano, whose path to fiction began by collecting garbage on US military bases. Intrigued by the lurid covers of discarded American SF pulps, Yano would go on to translate writers like Heinlein, Herbert, and Pohl into Japanese, as well as write SF himself, becoming the first Japanese SF author to visit the US. First novelized in 1970, Yano would continue Dagger of Kamui for Kadokawa Shoten in 1984 and 1985. The 80s editions of Yano's Kamui novels were illustrated by Moribi Murano, who would design characters for this Kamui film, and who also did character designs and manga for Toho's 1984 feature Lensman, bringing us full circle to the pulps.


Pulp is indeed what we're talking about here, mass-market historical pulp fiction. If Dagger Of Kamui was an American novel, it'd be 500 pages wedged into a drugstore rack, a bare-chested pioneer on the cover struggling for survival and glory while manhandling a busty wench against the backdrop of a savage frontier, a promise of sweeping melodrama built partly out of history and partly on the need to have something exciting happen every fifteen pages.


Of course, to fully enjoy historical fiction it helps to know the history, but where this film is concerned, well, they aren’t teaching the Meiji Restoration in American high schools, so pay attention. In the tail end of the Edo period, the Tokugawa Shogunate was losing its grasp on power. Desperation leads to extreme measures, which is why one day in the northwest Shimokita peninsula, way up there near Hokkaido, our hero Jiro returns home and finds his adoptive mother and sister dead in the darkness, mother fallen over a short sword wrapped in Ainu cloth, the same short sword and cloth that were found with infant Jiro 14 years before. Jiro unsheathes the flashing blade, the soundtrack kicks in with hypnotic drums, jangling guitar, and unearthly chants, and ladies and gentlemen, we have Dagger Of Kamui. Chased out of town during the opening credits, Jiro runs straight into the care of Tenkai, head monk of Tengen temple, and incidentally also the leader of the Shogun's secret shinobi squad, who takes Jiro and trains him in the ways of the shadow warriors, which this film is careful to never call “ninja.”


A hidden treasure, a secret warrior caste, an orphan destined for glory raised as a warrior, Japan itself at stake in a struggle that spans the Pacific, it doesn’t get pulpier than this. The story moves across what was then called Ezo and is now Hokkaido, as Jiro rescues an Ainu kid, reunites with his own Ainu mother, finds a treasure code in his father’s empty grave, realizes he’s a pawn in Tenkai’s game, and learns his own short sword is the titular Dagger, the Of Kamui one. Kamui in this case doesn’t mean the Sanpei Shirato manga, but the divine spirits of the Ainu, embodied in Hokkaido’s holy mountain Kamuinupuri, which we’ll see a few times in this film. The idea of a vast treasure connected with the Ainu should come as no surprise to viewers of what might be the Hokkaido indigenous people’s most comprehensive representation in anime, 2018’s Golden Kamuy, but in 1985 Dagger Of Kamui might have been one of the earliest, most realized representations of Ainu culture we’d see in the anime and manga field, apart from the Tetsuya Chiba manga (and Hayao Miyazaki TMS pilot) Yuki’s Sun and the Osamu Tezuka manga Brave Dan. Of course, later series like Samurai Champloo and Shaman King would feature characters of Ainu ancestry.


For Dagger’s Jiro, defying Tenkai means battling every one of Tenkai’s henchmen and henchwomen, from Shingo’s mind bending paralysis poison to the beautiful Oyuki and her duplication jutsu, their fight turning the Ezo hot springs landscape blood red in a flashing, possibly seizure-triggering hurricane of colors while cranking the soundtrack electric guitar up to eleven.


Samurai dropout Ando Shouzan shows Jiro a globe of the world and Japan's small place in it, and together they find the Dagger’s secret pointing to America and Santa Catalina Island, later famous as the shooting location for a bad Tommy Kirk beach movie. But before Jiro can embark on his own Catalina Caper, he must battle Tenkai's next killers, the Matsumae Trio, aptly named after a northern Japanese clan who ruled the northernmost approaches to Hokkaido and the Ainu. This trio of Toad Guy, Blowgun Hippy and Boomerang Samurai battle Jiro in a psychedelic nightmare showdown of eerie pastel fire accompanied by a soundtrack of ominous groaning and ethereal bells.



At a Kunashir Island port, Jiro saves the black American sailor Sam and defeats Oyuki in a struggle onboard Sam’s whaling ship and we’re halfway through the film. Jiro and Oyuki are on their way to America, until suddenly they’re ditched in Kamkatcha, to share backstories of being raised as assassins by Tenkai. In the snow they find both a puppy and maybe puppy love, but whoops, there's Tenkai who gives Oyuki a six-gun and tells her to get the job done. What Tenkai fails to realize is "the job" means "causing an avalanche that allows everyone to escape."




Smash cut to Nevada – yes, this is a film that handwaves 3500 miles of ocean - where a raggedy Jiro once again arrives to rescue a total stranger, saving the blue-eyed Indian maiden Chico from being assaulted by two outlaws. Reminiscent of Natalie Wood in The Searchers, Chico turns out to be not Navajo but actually French, orphaned and raised by the tribe, whose chief is, of course, Geronimo. In Carson City, Jiro inquires after Santa Catalina Island, has a Wild West high-noon shootout with the two outlaws, and gets directions from celebrated author Mark Twain, who tells him of the legend of Captain Kidd's gold.



Fun fact, the real Captain Kidd actually did leave a prize ship at a Santa Catalina Island in 1699, while he travelled to New York City and later London to defend himself unsuccessfully against charges of piracy. However, that ship didn't have any treasure on it, and Kidd's Santa Catalina was/is a completely different Santa Catalina Island, offshore from the Dominican Republic instead of Los Angeles.


If you want to put a message in your movie, maybe the best way to get it across is to have a world famous author deliver it. That’s what happens here when Mark Twain looks right at the camera and tells us all how he saw something wild and vital in Jiro, something that humanity might be in danger of losing in our fast-paced modern world of telegraphs, steam locomotives and ninja movies.


On California's Santa Catalina, Rintaro's cinematic skill reveals the treasure’s secret in a signature spectacle of light bursting out of darkness, a shining cross marking the crumbling cave in which there is only a throne and one solitary chest of coins - and Tenkai, sending Oyuki against Jiro in a final showdown interrupted by sudden betrayal and faithful Ninja Dog attack. Hidden behind a secret wall, the full treasure hoard is inadvertently revealed by Tenkai’s corpse – if it IS Tenkai’s corpse, because in true pulp fiction fashion it turns out secret shinobi bosses always have two or three body doubles, just in case.

Chico And The Man

Meanwhile in Japan, the real Tenkai's master the Tokugawa Shogunate is challenged by the Satsuma-
Chōshū army, in what will be known later as the Boshin War. As the film says, "the 300 year reign of the Tokugawa Shogunate is crashing down!" But Tenkai meets with Lord Sadonokami (a real person) and Lord Kozukenosuke (another real person) and in spite of the Kidd treasure not working out for them, another plan is proposed, to mortgage Hokkaido to foreign powers in exchange for money to continue the war. Is their no end to their perfidy?


But Jiro, enriched by the treasure, hires his own band of Iga shinobi to carry on his own personal war with Tenkai. We see the down payment travel from woodblock-print Osaka to Nara, back to Iga, and into a ninja double cross that turns into a ninja triple cross! Soon Tenkai’s temple is in flames and he’s left to linger in defeat, just as in real life the Tokugawa government retreated to Hokkaido to set up the Republic Of Ezo with the military help of defecting French advisors. This was the first democratic government in Asia (well, okay, only samurai could vote) and it lasted almost a year before it fell in the Battle of Hakodate, the setting for Jiro’s final battle with Tenkai, set among artillery duels between the Imperial Navy and the star fortress of Goryōkaku.


Shellfire and explosions punctuate the percussive soundtrack as Tenkai, throughout the film thwarted by the infants he himself trained, defeated by his own intricate plans, halted even by the sacrifice of children and the elderly, is finally defeated both by Jiro and by historical forces no amount of ninjutsu can conquer. In the aftermath of the battle Jiro sees Tenkai for what he was, one more power-hungry monster in the service of any number of governments far removed from the people they supposedly govern.


And that’s Dagger Of Kamui, a movie where Jiro either saves or fights pretty much everyone he meets, sometimes both at the same time, in which randomly appearing characters turn out to be vital narrative anchors, a film that inserts real life famous personalities into the narrative to tell us how amazing the hero is, where we’re given not one but two body-double fakeouts and two - wait, three completely different sets of murdered relatives, and an intricate scheme that involves raising a ninja from birth and turning him loose to...let’s see, he’ll kill all your other ninja, how did that work out for you, Tenkai? In lesser hands, the bare-faced ridiculousness of Dagger’s melodrama would devolve into campy parody or get bogged down, like this review, in historical details.


But this is Rintaro we’re talking about here. He puts Madhouse and Project Team Argos to work delivering the shining sparks and neon traces of shuriken and kunai zipping through the darkness, animating bakufu armies and Old West steam locomotives and shifting Kuril ice floes, depicting shinobi bouncing across the landscape like Adieu 999 Mechanized Empire stormtroopers, artillery barrages and Ainu villages alike with consummate skill, all set against the beautiful landscapes of art director Mukuo Takamura, fresh from his location scouting trip to Hokkaido. Dagger screenwriter Masaki Mori and character designer Murano Moribi worked on the Madhouse adaptation of the similarly set late-Edo period Haguregumo together, and Murano also contributed to Madhouse's mid-80s animation domination with his work on child-frightener Unico In The Island Of Magic. Dagger Of Kamui’s visuals are by a top-tier list of talent, every minute driven forward by the amazing soundtrack largely the work of Ryudo Uzaki and his Ryudo Group, a whirling mix of traditional and modern, intense and propulsive, the perfect companion to the mind-bendingly hallucinatory visuals of shinobi vs shinobi combat that are the film’s highlights.


These animated psychedelic showdowns would have been lost had Kadokawa gone with their first choice and shot Dagger Of Kamui as a live-action film. Thankfully for anime fans, budget challenges dictated a move to animation. Sonny Chiba protege Hiroyuki “Burning Fire” Sanada, featured in Kadokawa's GI Samurai, Ninja Wars, and Legend Of The Eight Samurai, would voice the role of Jiro. Seen recently in the FX on Hulu remake of the historical miniseries Shogun, Sanada was no stranger to ninja danger, having done voice work in the anime series Igano Kabamaru, as well as starring in its live-action adaptation. You might recognize Tenkai’s voice actor Tarō Ishida as the voice of Count Cagliostro in Lupin III Castle Of Cagliostro – or he might have been your local Kyoto Buddhist priest, because he was one! Oyuki was voiced by Mami Oyama, whose career runs the gamut from Candy Candy’s Annie Brighton to X-Bomber’s Lamia to Arale in Dr. Slump. Mark Twain’s voice actor, Iemasa Kayumi, was the go-to actor for Frank Sinatra and Donald Sutherland’s Japanese voices, as well as the evil Lepka in Future Boy Conan. 



Distributed by Toei and released in March of 1985 on a double bill with the modern-day surfer romance Bobby’s In Deep, Dagger would make 210 million yen at the Japanese box office, a mediocre showing in a year when both The Burmese Harp and Be-Bop High School would break the one billion yen mark. Dagger Of Kamui merch would include a four volume film comic by Fujimi Shobo, a FM-7 cassette tape-loading PC-88 computer adventure game that required several minutes of load time with every move, and of course the motion picture soundtrack by Ryudo Uzaki and the Ryudo Group, featuring Noriko Watanabe singing the insert song "Kamui's Lullaby.”


Only a few years later the movie would find itself on VHS in North America, retitled “Revenge Of The Ninja Warrior,” cut to 96 minutes and released along with other anime titles in Celebrity Home Video’s “Just For Kids” package. Pioneering anime localizer AnimEigo would release an uncut, subtitled Dagger Of Kamui on VHS and Laserdisc in the 90s and later on DVD, the sleeve of which even highlights Rintaro's direction and namechecks his "Space Galaxy 999," whatever that is. North American anime fandom of the 90s and beyond sometimes dismissed Dagger as overlong, nonsensical, pompous and boring – and hey, I’ll give you those first three. For non-Japanese audiences the film definitely needs subtitles, and most of us wouldn’t be seeing it with English subs until that AnimEigo release, which failed to change the fortunes of a film that never really found an audience on either side of the Pacific. Who knows, perhaps the film was too historical for the ninja movie crowd and too weird for the historical fiction fans. Maybe the thing was twenty or twenty five minutes too long for moviegoers who had spent the past five years grinding through Be Forevers and Super GalaxysCosmozones Of Love and other animated endurance contests.


However, don’t bury this treasure yet. In August of 2024 AnimEigo founder Robert Woodhead announced the Kickstarter for The Dagger of Kamui Treasure Trove Edition, a deluxe limited edition Blu-Ray featuring an HD transfer of the original film with English subtitles, art galleries, a digital archive of production materials from Kadokawa, and a new commentary track featuring Rintaro. The successful funding campaign is over, and discs should ship sometime around June 2025, but don't worry, you can still get one of these limited edition Blu-Rays for yourself.



It’s been a forty year journey of 7000 miles from Hokkaido to California and back, but if the gods of Kamuinupuri are with us and the Kamui wind is at our backs, maybe this time Dagger Of Kamui can finally find the audience it deserves, an audience of viewers able to enjoy both preposterous historical yarns and high-definition hallucinogenic hypno-shinobi, all in the same movie. I can’t be the only one!

-Dave Merrill




Monday, February 17, 2025

Let's Flashback 1993

 


By popular demand, another long-suppressed issue of the print Let's Anime is up at the Otaku Archive portion of the Internet Archive, complete with all the attitude, factual errors and translation mistakes you've come to expect from 90s zines! It's sure to be a fascinating look at what it took to put a fanzine out back in the days when Japanese translation was difficult, reliable raw information was hard to come by, and desktop publishing meant putting actual pieces of paper onto the top of a desk, trimming images and text by hand using scissors or an X-Acto blade, and pasting everything down with the old reliable UHU Glue Stick



You can easily see exactly where I pasted things into the layout thanks to those harsh shadows. I still have the original pasteups for this issue, which is not a thing I can say about several other issues of the print Let's Anime. The process of putting together an issue was labor-intensive. For this particular issue I found myself blessed with a variety of submissions - Wilfredo Segarra sent me a terrific long-form Mazinger Z piece, Darius Washington wrote about Macross II, and Matt and CB delivered a rant about both the depressing state of then-current anime and the dismissive attitude the American fan sphere held towards the classics. Lloyd Carter gave me an installment of his long-running anime column "Beer Can Missiles," fake advice columnist The Beast offered yet more fake advice to fake correspondents, and I managed to throw in pieces about Giant Robo, a top ten robot anime list, scene reports, fanzine reviews, and because it's the 1990s, an article about Shonen Knife. The Nausicaa drone article came from an aviation magazine, the title of which has vanished into obscurity. Rounding out the issue were flyers for Project A-Kon 4, Anime America's Dojinshi contest, and I-Con's anime experiment "Chibi-Con"


 

All this text was keyboarded into a desktop publishing program, the name of which I cannot remember; all I know is it worked on our Windows 3.0 box. All the headlines, page numbers, and text blocks were printed out on our home inkjet printer. Illustrations were provided by hauling a load of manga, magazines, and books up to the Kinko's Copy at Windy Hill & 41, which was open all night and had free coffee, and I'd photocopy whatever I thought I was going to need for that particular issue.

Raw materials in hand, the next step was putting it all together and pasting it all up, one page at a time, trimming illustrations to fit and building collages of different images as necessary. This is kind of the fun part, as long as you keep a supply of sharp X-Acto blades handy. The pasted-up 8.5x11 pages would then be assembled into 11x17 signatures - a 28 page zine would require 7 signatures - and then that 11x17 mockup would be brought back to the Kinkos, or maybe the self-service copiers at Office Depot. That's where the actual printing of the book would be done. Then I'd take the pages home, assemble the books, staple the books with my long booklet stapler, and fold them. All by hand.  


 

This stack of finished Let's Anime zines would be sold to the general public at anime club meetings, at anime fan tables at local conventions, and at the artist alley/promotional tables at Project A-Kon, which at the time was the only anime convention we were making it out to. And of course I sold issues through the mail via the PO box; anime zine publishers would swap zines and promote each other's publications, and there was a slow but steady amount of letters coming into that PO box from people who'd read about Let's Anime in another fanzine, picked up a flyer at a convention, or heard about us at a club meeting somewhere. 



Did an issue of Let's Anime ever get a print run of more than 100 copies? I don't think so. I quit doing print issues of Let's Anime in 1999 for a multitude of reasons, mostly because on top of all the actual zine writing and layout work is all the extra work of simply getting that zine into the hands of readers. Distribution is the key word here, it's a job in and of itself, and one that I simply did not have time for.  I enjoy making fanzines, I enjoy creating physical printed books, and as we sometimes see decades of internet work vanish in an instant, the permanence of ink on paper has become surprisingly valuable. But self-distribution requires a self dedicated to that and only that, and, well, I have other things to do. In the meantime, my writing about classic Japanese animation can reach an audience tens, hundreds, thousands of times wider than it ever could when it was limited to whatever I could print, staple, and fold one at a time.  


-Dave Merrill

 


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Wednesday, January 29, 2025

write 'em, cowboy

I was there in the 90s and let me tell you, things were pretty grim. For us anime nerds, I mean. There we were, sitting around our anime clubs and cons, looking at the fandom we’d built around the science-fiction anime-boom giants of the late 70s and the 80s, realizing that those shows were gone. The Macrosses and Yamatos and Dirty Pairs had vanished, the Cobras and Captain Harlocks and Bubblegum Crisises had all popped along with the bubble economy, and as much as the retailers wished it wasn’t so, there was only one Akira. Sure, there was still plenty of anime to watch, but Japan had moved on from space opera; now everything was either high-school this or fantasy sorcerer-elf that, or somebody cooking something tasty in the middle of a forest in the middle of a Ghibli film, which, it’s fine, but there’s a specific itch that wasn’t getting scratched. 

 


That is, not until Cowboy Bebop showed up. Crashing into our eyeballs like, yeah, like a tank, this Sunrise show absolutely changed the game, flipped the table, set the rule book on fire and ignited a series of demolition charges around the perimeter of the stadium in which the game had been played. There it was, there was the rocket sock-’em space adventure we’d been missing, built around a framework of Tarantino and John Woo, with characters that looked like human beings instead of candy packaging mascots, backed by a soundtrack of… is that jazz? Is this music for grownups? Is this that rare, almost mythical beast, a Japanese animated TV show that isn’t childish or embarrassing or pandering, a show you can show your parents? Your roommates? Your girlfriend?

 

It's no surprise that a stylish, action-packed anime series wearing its global pop cultural influences on its sleeve would fit perfectly into a media landscape filled with maturing cartoon fans ready for the next big thing, primed by decades of TV syndication culminating in an American cable network seemingly built just for this show. At least that's what it felt like when Cowboy Bebop premiered here in North America; like the show had been custom-built for kids who four or five years back had been hypnotized by Sailor Moon, Teknoman and Ronin Warriors, who might be growing up and away from primary-colored justice fighters, who were ready for something starring grownups with jobs and nicotine habits, ready for a Japanese animated TV series that, for once, was going to impress the hell out of their friends and relatives who might still be mocking the concept of "animation for adults." 


Telos Publishing’s release of Satoru Stevenson’s Three, Two, One: Let’s Jam! The Unofficial And Unauthorised Guide To The Original Cowboy Bebop is also not a surprise, it’s more a case of the series finally getting the kind of exhaustively comprehensive guide it’s always deserved. And let me just say when I use the terms “exhaustive” and “comprehensive” I am not kidding, this book is more than six hundred pages long and it is all meat, no filler, filled with details about the creative staff, animation production, musical composition, the live action shows Bebop creator Shinichiro Watanabe used as creative signposts, the Buddhist parables that inspired storylines, the episodes that came a little too close to current (1990s) events for the Japanese TV networks, and facts about every episode, the world of 2071, the PS1 game, the Knockin’ On Heaven’s Door film, the PS2 game… in short, if it’s not in this book then you don’t need to know it, at least when it comes to Spike, Faye, Jet, Edward, and Ein The Wonder Dog. 


 
What is kinda surprising is that a Bebop book like this hasn’t appeared sooner, and that other series haven’t had similar treatments. I'd love to see a comprehensive English-language book about, say, Astro Boy or Mazinger Z, or Gatchaman, Space Battleship Yamato, Mobile Suit Gundam, or Macross, you name it, there's a cherished cultural icon deserving of a long-form print edition overview. Somebody get busy, because Three, Two, One: Let’s Jam! is more than a book, it’s a call to action for everyone who’s filled hours, shelf space and valuable mental real estate obsessing over their favorite anime shows, a challenge to start working on your own resource guide for your own icons.


If you're hoping Three, Two, One: Let’s Jam! dissects the live-action Netflix Cowboy Bebop, well, keep hoping. While the streamer's perhaps ill-advised remake did bring the original to Netflix for the first time, Stevenson’s book deflects with the deft sidestep "coverage of such an adaptation is beyond this book's remit," a sensible position, and anyway, the book’s already six hundred and thirty nine pages long, spending more pages to discuss a Netflix version nobody liked is probably foolish.


Fans of Movie International's 80s cult super robot drama Galactic Gale Baxinger and it's ending credits song "Asteroid Blues" will be fascinated to learn, as we do in Stevenson's book, that Bebop creator Watanabe denies any connection between the Baxinger tune and the title of Bebop's first episode, a claim I simply don’t buy. Look buddy, you made an anime about outer space bounty hunters, Baxinger is an anime about outer space bounty hunters, part of a series of anime shows about outer space bounty hunters known collectively as the J9 series, which was a reference to the Sony SL-J9 Betamax... a Betamax that itself shows up in an episode of Cowboy Bebop. You say you weren’t thinking about J9 at all, huh? Sure you weren’t.


But enough about merciless J9. The fact is that Three, Two, One: Let’s Jam! is an awe-inspiring chunk of scholarship that is unique in the annals of English-language anime research, a singular achievement that is a worthy addition to any library on Earth, Mars, the asteroid belt, anywhere in the Solar System, really. Cowboy Bebop fans will be consulting this book for the details on whichever episode Adult Swim’s airing tonight, up until 2071 and beyond.

Thanks to Satoru and Telos!

-Dave Merrill





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Friday, December 6, 2024

what goes around

In a week or so I'll be back in Atlanta for Anime Weekend Atlanta, the Japanese anime convention I helped start and that has happened every year (with one exception) since 1995. This year's AWA is notable for a few reasons, first off being the date, which has moved all the way into December from its usual September, sometimes October, very occasionally November time slot. Another reason has something to do with the first reason, namely that the convention has relocated from its Cobb Galleria Center home for the past twenty odd years. AWA has moved to Building C of the World Congress Center in downtown Atlanta! Now I know technically the Cobb Galleria Center has an Atlanta mailing address, but let's face it, once you're on the Cobb County side of the Chattahoochee, well, is that really Atlanta?

All I know is thirty-nine years back the World Congress Center is where I was attending a thing called the Atlanta Fantasy Fair, an old-school nerd show full of comics and movies and vendors and cosplayers before they were called cosplayers. I wasn't old enough to drive, but myself and my friends, we convinced our parents to let us spend the weekend at the show in a scary downtown Atlanta that had yet to be cleaned up and made safe for tourists, just so we could wallow in comic books, model kits, and people dressed like Darth Vader, X-Men, and Elfquest elves.


But what affected me the most from that Atlanta Fantasy Fair wasn't a costumer or a comic book, it's what happened in an Omni hotel room. Some people attending the show from Florida happened to be members of something called the Cartoon/Fantasy Organization. They'd brought a VCR, some cables and a big pile of video tapes of what at the time was termed “Japanimation,” and their intent was... well I don't actually know what they had in mind. Maybe they didn’t know they’d wind up turning that hotel room into an impromptu Japanese cartoon theater, but that's how things turned out. Friends, friends of friends, and total strangers all found themselves camped out in this random hotel room for hours on end, watching Space Adventure Cobra and Dagger Of Kamui and Lupin III: Castle Of Cagliostro. This was the first place I'd seen these films, the brain-melting power of peak 1980s anime cinema imprinting itself upon my psyche.

Atlanta Fantasy Fair 1985 program book cover and map

Perhaps more important than the Rintaro or the Dezaki films, though, was how they came to me; we saw these films because some fans took it upon themselves to haul equipment across state lines and fiddle with the RF connectors around the back of a hotel TV and show foreign-language animated films to a room full of random nerds, just for the sheer pleasure of sharing these awesome things with people who might enjoy them too.

The Dagger Of Kamui

That's how I came to anime fandom. I saw people doing the work and making things happen, and I took this as my blueprint for action, as my guide moving forward. In a few months we'd have our own chapter of the C/FO in Atlanta, I'd be running the anime room at that very same Atlanta Fantasy Fair, we'd be having club meetings and publishing fanzines and screening movies in odd places and eventually we'd have our own anime conventions.

If those Floridians hadn’t had the generosity to share anime with strangers we might not be here today, and by "here" I mean "The World Congress Center", a half-mile as the crow flies from that 1985 Omni suite where we watched Jiro battle ninjas and Cobra romance triplets. Of course, these days Japanese animation isn’t hard to find. We don’t have to rely on strangers showing up from out of state with VHS tapes. We can go to the movies or turn on our streaming services or throw on a Blu-Ray disc and there it is. But that impulse to share, to present, to drop something amazing on some unsuspecting crowds, that's still with us. That's why I'm still finding myself on that institutional hotel carpeting, still telling people about some amazing piece of Japanese animation they need to see.

And what will I be doing at the 2024 Anime Weekend Atlanta? Well, Thursday afternoon I'll be holding down a table in the Super Happy Fun Sell, AWA's garage sale, swap meet, flea market, yard sale event where the previously loved anime and manga merch finds new homes. Bring cash!



Thursday at 8 Neil Nadelman brings back Totally Lame Anime from its lead-lined containment facility, where decades of embarrassingly bad animation and poorly conceived concepts rise up to bring shame upon their ancestors.


Then at 10pm Thursday it's time again for Anime Hell, the whiz-bang, anything-goes kook-clip-fest where confusion, amusement and amazement battle for control of your eyeballs!


Saturday morning at 10:15 Neil and I will take you on a journey to the beginnings of anime localization in America as we look at the pioneers who saw vast opportunity in bringing Japanese animation to America, with only slight assistance from the Central Intelligence Agency.



On Saturday afternoon we'll explore the wonderful adventures of Candy Candy, perhaps America's pluckiest orphan, as she lassos ne'er-do-wells and breaks hearts across two continents in manga and anime that you aren't allowed to see in America!



Sunday we blast off to Iscandar and parts unknown with the Space Battleship Yamato on a fifty year voyage to repeatedly save the Earth, defy any number of space dictators, and move lots of merchandise through a series of originals, sequels, reboots, and reimaginings!



It's been thirty years since we started Anime Weekend Atlanta, and the closest the show has been to downtown since that first year at the ill-fated Castlegate hotel. What was once a whimsical lark for a handful of devoted anime nerds in a few cities has become a nationwide phenomenon, locking down the largest convention centers in America's major metropolitan areas for gigantic, perhaps intimidatingly crowded festivals that make the early days of anime conventions look like a quiet Sunday school picnic. What will the future hold for this phenomenon? I don't know, but I'm exhausted just thinking about it. See you at AWA!

-Dave Merrill



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Tuesday, October 29, 2024

Space Shark Versus Fire Bird: The Movie


Early in 1984 I was a teenage nerd at something called the Atlanta Comics Festival, a show hosted by a local comics distributor so that 80s Marvel junkies could witness a panel of X-men inkers roasting editor-in-chief Jim Shooter. I'm pretty sure the hotel was a Howard Johnson's, I can definitely recall attending a presentation about Marvel's upcoming "Transformers" license, and I know I spent a few hours digging through long boxes in the dealer's room. But what I mostly remember about this event is a dark function room the size of a large closet, occupied by a giant top-loading VCR and a big old-fashioned console television.

 

Sure, the memory cheats sometimes, but it seems I can recall walking past that doorway and seeing a glimpse of the TV inside and saying to myself, holy cow, that's Phoenix 2772, Cosmozone Of Love. It's a film I knew about because people like Fred Patten, Jim Wheelock (seen here) and Ardith Carlton had been writing about Japanese animation in magazines like Comics Scene and Fangoria and Starlog.



Writing about Japanese animation for the wider market in the early 1980s means starting with the big guns, and back then the big gun was Osamu Tezuka, the God Of Manga, the guy behind a lot of the Japanese cartoons those readers would have seen in the 1960s and 1970s, and you have to lead with what Tezuka had been up to lately, besides 18-hour manga-drawing days, navigating bankruptcy and producing anime about insect people and instant puberty pills. And what Tezuka had been up to lately was Phoenix 2772.

So I knew what this movie was and who made it. What I didn't know was if I'd ever get to, you know, actually see it. At that time, Japanese animation was afternoon TV half-hours interrupted by ads for Fruit Roll-Ups and Hot Wheels. The prospect of watching a Japanese animated film that wasn't a Sunday afternoon rain-delay broadcast of an old edited-for TV Toei fairy tale, well, that was something I never thought would happen, and having that particular belief shattered was a fundamental experience.



Four decades, two VHS copies, and one DVD rip later, Phoenix 2772 sticks with me. I can still hear echoes of the flat “International” dub actors working their way through the script, still get a kick out of that rotoscoped boxing match, still marvel at how a movie can blast us with dystopian technofascism, psycho-robo-sexual hangups, and eight kinds of hallucinogenic effects as a Space Shark battles an eternal Space Firebird, and yet remain an awkward watch, unable to get out of its own way enough to really come together as a singular piece of cinema. Like the Phoenix itself, it’s a mystery.

Legendary in myths across Asia and Central Europe, the Phoenix dies in fire and returns to life, its blood delivering eternal life and its legend inspiring seekers and philosophers eager to either find immortality or to tell us how bad immortality would be, because we mere humans lack the wisdom to endure a forever existence. Japan’s manga legend Osamu Tezuka used the legend as fodder for a metaphysical and metahistorical story cycle beginning in the 1960s and continuing until the end of his life. Tezuka first serialized Phoenix - that’s Hi no Tori in Japanese - in Gakudosha's venerable Manga Shonen, and later in Shoujo Club, Tezuka's own COM, Asahi Sonorama's Manga Shonen, and Kadokawa's Yasei Jidai (Wild Age). An English version of Phoenix published by VIZ Media now commands impressive secondary-market prices.


There would be a live-action Hi no Tori film in 1978. Based on the "Dawn" chapter, the film was directed by Kon "Tokyo Olympiad" Ichikawa and starred Tomisaburo "Itto Ogami" Wakayama as Sarutahaiko, Mieko Takamine as Queen Himiko, and, uh,  Astro Boy as Astro Boy.


Kon later said that as a fan of Tezuka’s original work and challenged by the idea of mixing live action and animation, he’d been eager to work on the project. But the film’s technical difficulties were perhaps too difficult, and as Kon said, he might have been too in love with Tezuka’s original. At any rate, the film is a dusty, prehistorical affair shot largely in quarries and forests and in spite of Wakayama’s lively, prosthetic-nose portrayal of Sarutahiko, the movie wasn’t a success.


Tezuka mostly spent the 1970s concentrating on manga, completing gekiga-style serials Ode To Kirihito, Alabaster, and Ayako, Unico for the kiddies and superstar surgeon Black Jack for Shonen Champion, while also continuing his Phoenix saga. Additionally he was also navigating his way around the consequences of a decade’s worth of financial difficulties.

In Tezuka animation terms, the 70s meant mediocrity and misfires. Melmo’s TV anime metamorphosed away after 26 episodes and Umi no Triton swam out of Tezuka’s hands and into compilation films. Tezuka produced none of the experimental shorts he’d enjoyed making in the 1960s (and would create again in the 1980s), while Toei-produced Tezuka projects like 1973’s Microid S and the 1977 ersatz Astro Boy Jetter Mars failed to grab an audience.

However, in 1978 Tezuka would get a decently-budgeted opportunity to shine thanks to NTV and their “Love Saves The Earth” telethon. One Million Year Trip: Bander’s Book was the first of nine Tezuka specials for NTV’s annual telethon. 1979’s special would be the all-Tezuka-star murder mystery/time travel mashup Marine Express, and the internationally successful 1980 Astro Boy series would debut on NTV in October.



 
Phoenix 2772: Cosmozone Of Love was a big part of Tezuka’s animation renaissance. Budgeted at 800 million yen (about four million USD at the time), 2772 was the most expensive Japanese animated feature to date, with individual animators assigned to each character, extensive rotoscoping, composited live images, “scanimation” barrier-grid animation and slit-scan special effects. Tezuka would write and direct along with Taki Sugiyama, while mechanical designs would be by Satomi "Nora" Mikuriya. Yasuo Higuchi would orchestrate the soundtrack. Animation direction would be by Kazuko "the most beautiful animator at Toei Animation" Nakamura and anime-industry MVP Noboru Ishiguro. The end result would be like no other anime film before or since.

You know how an Italian Star Wars ripoff still feels Italian, still has those Cinecittà Hercules-movie sets, too much eye makeup, and the inevitable cavemen? How a Japanese Star Wars ripoff still manages to put Sonny Chiba in there kung-fuing the hell out of hapless goons?  Well, when Tezuka made his own Star Wars - and don't tell me Phoenix 2772 isn't in part a response to Star Wars, because come on, we're not blind - it wound up 100% Tezuka, the Tezuka who loved animation and loved hurling budgets and schedules into its maw. The film didn’t simply adapt the “Future” chapter of Phoenix (COM, Dec. 1967-Sept. 1968), but used “Future” to springboard an entirely new story, a story that winds up being more 2001: A Space Odyssey than Star Wars, but again, that’s Tezuka. He does it his way.


Speaking of Kubrick, Phoenix 2772 begins with an overture of 2001-style colorscapes set to lush Higuchi orchestral movements as our titular, very cartoony, very Tezuka Space Firebird glides past the camera, giving viewers fair warning they’re about to watch a film about the personification of a universe-encompassing life force that resembles nothing so much as a breakfast cereal mascot. Don’t get me wrong, I think Phoenix is a masterpiece and all, but sometimes the title character fails, to my eyes at least, to inspire the requisite awe and wonder necessary to sell its larger concepts. Maybe it’s me.


The overture ends with a minimalist title sequence, and Phoenix 2772 for-real begins with a shot right in the computerized test-tube baby-maker of the future, following our zygote hero Godoh through his decanting, infancy, childhood, adolescence and finally manhood, raised in a techno-crib by a crew of servo-robots, view-screens, holograms, and what turns out to be the film’s breakout star Olga, the transforming robot nanny that sings the body electric while turning into jet planes or power sleds.


 
Olga may be the final expression of Tezuka’s lifelong fascination with transformation, of humans who turn into animals, robots that turn into humans, girlboys and boygirls, children that become adults and back again, aliens that turn into humans or animals, of the whole parade of Zero-men and Ningen Mokodi and robot-rocket boys that march through his work in all their various malleable forms. The transmogrifying blonde Olga spends 2772 rescuing Godoh and asking after his well-being in her little-girl voice, provided by veteran seiyuu Katsue “Miki Rando From Acrobunch, also Unico” Miwa, a voice that’s slightly jarring to hear every time it comes out of this doll-faced fetish-gear mom-robot. Actualizing the feelings both have for each other becomes the pivot around which revolves the fate of the world, and of this movie.



But first we have to get Godoh out of that future-crib. This happens courtesy of a 45-second, transcendentally masterful hand-animated sequence, shifting perspectives, zooming and panning through the future-city as Godoh and Olga travel to Space Fighters Training School, where Godoh learns he’ll be trained along with the rest of his cohort of genetically selected star pilots. This sequence is also where, at eleven minutes in, we get our first spoken dialog when the sadistic drill instructor Borukan sneers “we don’t serve their kind here” at Olga.

Godoh is selected by Science Minister Rock to fly the super starship Space Shark and seek out Cosmozone 2772, a mysterious creature somewhere in the galaxy that has the power to revive the dying Earth, or maybe just grant immortality to the elite. This is due in part to Godoh’s top-notch space piloting, and in part because Rock and Godoh are clone-brothers, each genetically crafted to suit a different role in the world of the future. Success means he can have the freedom he desires, completely at odds with what awaits Godoh if he screws up - a life sentence in Iceland working on Rock’s pet project, a Berg Katse-style scheme to drill down to the Earth’s mantle and harness the geothermal energy that is Earth’s last energy resource.


During Space Shark training Godoh happens to meet Lena, an elite-class beauty who not only is the daughter of a big shot official, but is the betrothed of Rock. Doesn’t matter, it’s love at first sight for Godoh, on account of this is the first actual girl he’s ever met. Soon they’re meeting secretly in the Elite’s nature reserve park while Olga’s jealousy circuits spark and Lena’s alien companion Pincho obsessively sweeps and cleans. Sadly Lena and Godoh’s star-crossed romance ends with a literal squadron of makeout cops interrupting their date night. Godoh is headed for Iceland, where as the English dub assures us, the labor camps are “all Hell!”

 

Breaking rocks and dodging cave-ins at the work camp, Godoh’s unusual regard for human life comes to the attention of camp physician Dr. Saruta, last seen as Sarutahito from the “Dawn” chapter of the Phoenix manga. Saruta has an escape plan and also seeks the Phoenix, but he lacked only a pilot for the conveniently parked Space Shark helpfully located at the Iceland Space Shark Depot. Meanwhile an irate Pincho and Olga interrupt the Rock/Lena nuptials, where they learn Godoh is in Iceland.


Olga shifts into jet plane mode and literally vanishes from sight as she blasts off just in time to rescue Godoh from one of the molten rock magma explosions that really should be expected when trying to tap the Earth’s core. It’s almost time for this film to blast off in the Space Shark and seek the Phoenix, but first Godoh has to duke it out with the labor camp commandant, none other than Black Jack. Look out Godoh, he’s got knives in that cloak and he knows how to use them!

Joe Of Many More Tomorrows
 

Even after Space Shark liftoff there’s a gauntlet of security planes to dodge. Olga flies interference against the police fighters, mainly by, uh, jamming her robot butt up against the windshield, enabling our heroes to achieve escape velocity and the film to reach that full Heavy Metal vibe of  wild spaceships, weird aliens, and sexy robots. All that’s lacking is ads for rolling papers.



First stop is Antares, a planet filled with zany creatures and managed by Tezuka stalwart Shunsaku “Mr. Mustachio” Ban. It’s on Antares that the blob alien Pook and the dice alien Crack promise to lead our heroes to the Firebird, and also where the movie pauses for slapstick comedy alien fun as Tezuka again turns the dial abruptly from ‘adventure’ to ‘kooky.’  


En route to the Phoenix, Godoh tries to explain to Olga that he needs a real human girl to love, and her robot heartbreak can only be soothed by the second of the film’s two, count ‘em, two comedy space alien musical numbers. We learn the hideous fate of Borukan in a destroyed Space Shark, and things only get worse when they finally find the Phoenix on its planet of live-action smoke effects, a full hour and ten minutes into the film.

 

This isn’t your cutesy big-eyed manga Phoenix, but a rampaging space-monster, smashing everything, setting everything on fire, and then changing into a wide variety of shapes and sizes as the Space Shark gives chase.


 
In the cosmic struggle that ensues, Pincho is swallowed by the Firebird, Olga is contaminated by some sort of fried-egg mind-control space parasite, and the cinematographer forgets everything he ever knew about not breaking the 360 degree rule. At the end of the battle the Space Shark is crippled, Saruta’s dead, Olga’s flash-fried, Pook and Crack are eaten, and the Phoenix has been destroyed. Or has it?


 
As a heartbroken Godoh attempts to master Olga Repair, he finally admits that he’s been in love with his robot nursemaid all this time, and whether this is honest emotional attachment, or that he’s merely psychologically imprinted on something he’s known since childhood, well, the film refuses to say. The heart wants what the heart wants, okay? The classic manga-style Phoenix returns, intrigued by Godoh and the fundamental power of his robot love.


 
Fascinated by this unlikely bond and what we can only assume is the prospect of getting to make out with Godoh, the Phoenix possesses Olga, restores her to “like new” condition and hands Godoh the keys to a brand new paradise planet where they can consummate whatever you want to call their relationship. Even Pook, Crack, and Pincho are there, having been spared by the Firebird.


 
But this new Eden isn’t enough for Godoh, who still thinks of a ruined Earth, and how he can help by loading the Space Shark up with fruits and vegetables and hauling it all back to feed mankind. However, he arrives on a planet shaken by vast tectonic upheavals. It turns out Rock’s “mantle project” is a terrible idea that is cracking the Earth and destroying all life. Thanks, Rock.



Trapped on a doomed planet, surrounded by dead friends and enemies, Godoh is forced to choose by the Phoenix; either live forever alone, or revive the Earth by sacrificing his own life. Since this is a movie made by a guy also making yearly TV films under the theme “Love Saves The Earth,” Godoh’s choice should not be a shock. The giant chasms close back up, the inner-Earth fumes dissipate, and the Earth revives as Godoh regresses to infanthood, to be once again raised by Olga, who is now a real human woman, who might miss those super robot powers when Godoh reaches the terrible twos. So long Phoenix 2772, you truly were a Love’s Cosmozone.


Blazing a trail followed by other overlong, overwrought 80s anime space epics, Phoenix 2772 is an ambitious film made by a peerless crew of talented animators. The movie is filled with beautifully-animated Space Sharks versus beautifully animated Phoenixes, flashing electrical halos as Olga short-circuits her runaway emotions, skilled rotoscoping as Godoh fistfights Black Jack, and world-class animation genius, like that early tracking shot zooming past and through the future city. And it’s a beautifully animated sequence, a master performance that took animator Junji Kobayashi an entire year and a physical mockup built in a Tezuka Productions hallway to complete, a factoid that’s first up whenever Phoenix 2772 is mentioned, inspiring awe as well as serious questions about the film’s staffing issues, production schedule, and editing decisions.


And that’s the problem with Phoenix 2772. Like so much of the rest of the film, this scene looks great, it’s impressive as hell, and yet it doesn’t advance the plot and tells us nothing about the characters. The cut is a superfluous drum solo killing time while the lead singer gets a drink and somebody hands the rhythm guitarist a new guitar. Ultimately it’s emblematic of why the film came and went, why the kids today don’t know about Space Sharks, Pooks, and labor camps in Iceland which are all hell. 2772 the film is all drum solos, lurching from one beauty shot to the next, ignoring anything that doesn’t involve expensive multi-camera special effects or some poor guy ruining his health making seven hundred cuts by himself.


 
The pacing isn’t the only uneven thing about the film. 2772’s tone swerves drunkenly between comedy and tragedy at whiplash-inducing speeds, and I’m not just saying this because it’s jarring for Western audiences who haven’t been seeing Tezuka’s star-system characters in all sorts of situations for decades, even though it is. You can feel the gears grind as one minute we’re looking at silly aliens and their silly alien a-fussin’ and a-feudin’, and the next minute someone’s screaming in flame-engulfed agony. Slapstick comedy, sight gags, and cuddly space creatures slam up against heartbreak, horror, and existential devastation? Pick a mood and stick with it, movie.


 
When Phoenix 2772 finds a lane and stays in it, the film connects. The detailed character animation delivers subtle movement not often seen in anime, and once the film gets to outer space we’re treated to swift, dramatic action set against a cosmos deep with color and texture. The Space Shark itself is a marvel, a perfect bit of SF design that looks great on the screen, particularly when all the hatches and missile ports open and all the lasers and beams and everything starts blasting out. This spaceship, which ought to be an expensive diecast toy for me to spend too much money on, was the brainchild of Phoenix 2772’s mechanical designer Satomi Mikuriya, whose own manga version of 2772 would be serialized in monthly Manga Shonen.

 
Along with Mikuriya’s manga, the film’s marketing tie-ins would be limited to a few books, some film comics, a couple of soundtrack LPs, a novelization, and maybe an Olga resin kit or two. Even the home video releases were paltry. A 94-minute edited version would air on Japanese TV in 1983; this same cut would appear on VHS and LD a few years later. Japan wouldn’t get an uncut home video release of Phoenix 2772 until Toho’s 2003 DVD. The UK’s Mountain Films would market a 116 minute VHS of the film in the mid ‘80s, and France saw 2772 as "Les Vengeurs de l'Espace.”



Apart from a NYC screening in 1982, America wouldn’t see the film until Peregrine Films marketed a 102-minute English dub of 2772 as “Space Firebird” in their 1987 Dynamagic package of anime titles, with an uncut Best Film & Video release to follow.


 

It’s stated frequently online that Phoenix 2772 won the Inkpot Award at the 1980 San Diego Comic Con. However, a quick glance shows that the Inkpot Award is handed out to people, not films. Tezuka was a guest at the SDCC that year and did receive the award, and Phoenix 2772 is one of his works, so sure, why not. Reportedly, the film also won Best Animated Feature at the first Las Vegas Film Festival, a film festival about which absolutely nothing else is known. Perhaps its only purpose was to grant awards to Phoenix 2772? Sure, why not.



Okay, so Phoenix 2772 whiffed at the box office, failed to catch an international art-house audience, and spent two decades a stranger in its own home town. But there’s a reason people still talk about this film, a reason I keep remembering that now-demolished Holiday Inn and that console TV and that fuzzy VHS, and it’s because there isn’t another movie that dares to take us to the Cosmozone Of Love. Tezuka could have played it safe; he could have made a simplistic space opera where the good guys team up with friendly alien robots to defeat evil in the galaxy. Instead he threw deep, he delivered a long, experimental, special-effected, weirdly horny karma-bomb straight past the goalposts, out of the stadium, and right into a philosophy department window, tackling big questions alongside his doomed dystopias, musical aliens, and transforming robot mom/girlfriends.


Phoenix 2772 is one of the few films that puts the confusion and the transgression of human-human and human-cyborg relations right on the screen, with characters tortured by wanting something they know isn’t right, but can’t live without. Maybe wrangling this and all these other disparate concepts into a successful two hours is an impossible task. But that Tezuka, he couldn’t not try, he didn’t know how to not go full-throttle towards the technically challenging and the tonally confusing. Isn’t that what we really need? The occasional unsettling misstep, maybe a little too revealing, unfamiliar, pretentious, something where people really did spend a year animating one scene that would be promptly cut right out of the movie’s first American release? That’s why on that afternoon in 1984 I took a path away from super-friends and licensed toys, towards a fuzzy VHS copy of something unlike anything I’d seen.

actual screen cap of that 1984 VHS

Right now we’re seeing a lot of vintage anime classics find new life in boutique North American releases, and the question is always, when will Phoenix 2772 see a fiery rebirth? Other Hi No Tori stories were adapted after the film, starting with three late 1980s OVAs, a 2004 TV series and film, and releases in 2019 and 2023 of varying degrees of availability in the West. But 2772 remains a dusty VHS staple in America, even as the “Love Saves The Earth” films get European Blu-Rays. The top elite scientists all agree the only thing that can save our world is the Space Firebird. Let’s get Godoh and Olga into that North American blu-ray Space Shark already, somebody. There are vast new audiences waiting to be confused, amazed, and maybe even a little turned on.

Special thanks to Bill Ritch, who screened that 2772 VHS at that Atlanta comic show so many years ago. Thanks again, Bill!

-Dave Merrill



 

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