When the anime series Robotech came to the rescue of syndicated American TV in the mid 80s, its success created an audience eager for more, and producers Harmony Gold were ready to capitalize on that desire. The trouble with continuing that story was, well, Robotech was originally three different Japanese television shows, all with their own writers, artists, production teams, schedules and budgets, all completed before “Robotech” was even a trademark. Harmony Gold’s role in rewriting, editing, and repackaging the material, while not insignificant, was still less work than coming up with an entirely new series from scratch. Which is probably why HG’s first Robotech sequel took the easy way out. Robotech The Movie was a dubbed and rewritten Megazone 23, amended with some Southern Cross footage and some dialogue intended to fit the whole business in with the Robotech storyline. The result, immediately suppressed after test screenings, was an incoherent mess.
However, Harmony Gold’s next shot at a Robotech franchise opportunity took a completely different approach. New characters and mecha were designed, new storylines were composed, the production team constructed a galaxy-spanning epic that would reveal the mysteries behind the foundation of the entire Robotech saga. And the final result was… also an incoherent mess.
However, Harmony Gold’s next shot at a Robotech franchise opportunity took a completely different approach. New characters and mecha were designed, new storylines were composed, the production team constructed a galaxy-spanning epic that would reveal the mysteries behind the foundation of the entire Robotech saga. And the final result was… also an incoherent mess.
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pre-production trade advertisement for Robotech II |
But in 1988, all we fans knew was that show that had brought a lot of us into Japanese animation now had a sequel titled “Robotech II: The Sentinels,” and that this sequel had finally been released on home video, and that we were about to watch it at our local anime club meeting. Then we watched all 74 minutes of that video and we finally knew the truth, which is that Robotech II: The Sentinels is terrible.
Rather than being assembled, rewritten and recut from disparate elements, The Sentinels was conceived and commissioned from the ground up by Harmony Gold. Yet, due to production problems and various financing crises, The Sentinels we eventually wound up with was, ironically enough, also assembled, rewritten and recut. Production on Sentinels began even as the original TV series was airing. However, HG’s 65 episode plan ran into problems when on September 22, 1985 the Plaza Accord was signed, which among other things revalued the Japanese yen against the US dollar. What had at one time been cheaply produced Japanese animation was now significantly more expensive to produce. As a result, the price tag on The Sentinels ballooned and sponsor Matchbox pulled out, leaving Harmony Gold with a mere three episodes of usable footage. This, along with material from the original Robotech television series, is the Sentinels video release we were given.
Robotech II should have been an easy slam dunk, even with the show’s self-imposed goal of showing what happens to the Macross Saga characters after the events of that series arc while also providing connective material to the Robotech Masters (Southern Cross) series and laying the groundwork for the New Generation (Mospeada) batch of episodes. Had it been planned from the start as a direct-to-video special, it might have worked. Fans loved these characters and were ready to see more of their adventures. That is not what we got.
What Robotech II delivers instead are once beloved characters redesigned to avoid copyright issues, because Macross copyright partners Studio Nue and Big West had not and would never sign off on any Robotech sequels starring their Macross IP. This results in scenes of the new-look Rick Hunter and retooled Lisa Hayes preparing for their wedding alongside their friends Slightly Off Lynn Minmay and Is That Claudia Grant, I Guess It Is. Yes, this wedding is taking place ten years after the end of the Macross Saga, because good space station caterers are hard to find, maybe.
Comedy relief is provided by the hilarious little-kid antics of Little Dana Sterling and Little Bowie Grant, who apparently are the only ten year olds left alive on Earth. These domestic scenes are intercut with events across the galaxy on the planet Tirol, the homeworld of the Robotech Masters, who at this point in the story are on their way to Earth to make the Robotech Masters TV series a thing, and who have left their planet in the hands of an elderly man with an amazing beard.
A disturbing proportion of Robotech II: The Sentinels is devoted to middle-aged bores lecturing everybody in various contrived accents while sporting a startling variety of facial hair choices, epitomized by Tirol’s chief scientist Kabel as he wrinkles his elderly brow in confusion as their planet is invaded by the robot panthers and humanoid, phallus-dangling mechanoid destroyers of the Invid. You might recall the Invid as the Earth-invading baddies from Robotech The New Generation.
Here the foundation is laid for their future Earth attack as the bickering husband-and-wife team of Regent the tadpole-faced slug man and Regis the human-faced slug lady argue and whine their way through scenes which will have audiences thinking about couples counseling or divorce lawyers. Occasionally the slug man talks to a giant brain in a tank, merely one of many Robotech II scenes where dialog is spoken by people without mouths, or people wearing masks, or people with things obscuring their mouths, or people with their backs to the camera, so as to avoid the trouble of animating lip movements.
I watched and enjoyed the original Robotech TV series, and I can assure you that this show was not a success because of giant slugs talking to giant brains. Robotech was a success because it featured transforming robot fighter planes, well-animated action scenes, and cute girl singers. Robotech II: The Sentinels has none of this. All the returning characters are uglier and have stupider hair, and the new characters are also ugly and also have stupid hair. Popular Robotech singing star Minmay gets one song, which she’s forced to share with a brand new character that Robotech II never gets around to introducing. Other familiar Robotech characters are reduced to standing around asking plot-furthering questions, arguing their way through board meetings or sporting what appear to be gimp fetish masks, as we see Zentraedi commander Breetai wearing as he walks Lisa Hayes down the matrimonial aisle.
I watched and enjoyed the original Robotech TV series, and I can assure you that this show was not a success because of giant slugs talking to giant brains. Robotech was a success because it featured transforming robot fighter planes, well-animated action scenes, and cute girl singers. Robotech II: The Sentinels has none of this. All the returning characters are uglier and have stupider hair, and the new characters are also ugly and also have stupid hair. Popular Robotech singing star Minmay gets one song, which she’s forced to share with a brand new character that Robotech II never gets around to introducing. Other familiar Robotech characters are reduced to standing around asking plot-furthering questions, arguing their way through board meetings or sporting what appear to be gimp fetish masks, as we see Zentraedi commander Breetai wearing as he walks Lisa Hayes down the matrimonial aisle.
There’s very little Robotech mecha in Robotech II, which might have influenced Matchbox’s decision to yank the plug. The only transforming mecha we see in Robotech II are training flights flown by Alpha fighters, and all the other various Invid destructo-bots and mecha-dogs aren’t what we’d call toyetic. The Sentinels' mechanical design was by Tatsunoko’s in-house mecha design team Ammonite, previously seen mecha-designing shows like Starzan S and Southern Cross. Ammonite would create a slew of original mecha for Robotech II, and several designs would be repurposed for future projects like Red Photon Zillion, an ecological solution that proves every dark cloud has a silver lining. After 74 minutes of confusing edits, flashbacks to Robotech episodes, a scene where some anonymous captain is profoundly and court-martially insubordinate to Major General Rick Hunter, ponderous arguments between different sets of boring old guys, and Tirol’s beardo wizard staring into computer screens as robot dogs destroy his planet, viewers may cheer any hope of redemption.
Of course, Harmony Gold would wring every bit of profit they could from the remains of this abortive series. Robotech II first got a home video release from Palladium, the Robotech RPG people, choosing for their cover art one of the Invid’s swinging-dick robo-marauders. Is there a better way to sell a Robotech sequel than images of a scary dong robot? Later Streamline Pictures would offer a Robotech II VHS with distribution from Orion Pictures. A slightly altered version would appear on A&E’s Robotech The Complete Set DVD box, along with other sequel projects like Robotech The Shadow Chronicles and the Robotech version of the Mospeada OVA “Love Live Alive.”
Robotech II: The Sentinels achieved its greatest success in other media. Del Rey would roll out the entire Sentinels story through five novels, while three different comic book companies released Sentinels-based comics and Palladium released a Sentinels RPG. Perhaps one of these ancillary media iterations dares to tell the audience exactly who the Robotech Sentinels are. This video never does.
Robotech is a franchise that spawned novels, comic books, games, a large toy line, and a fandom that continues to this day. What it hasn't spawned is a satisfying sequel, in spite of the efforts of Harmony Gold and a myriad of creative hopefuls, and in defiance of all the 80s nostalgia, remake obsession, and reboot mania that Hollywood can muster. Currently Sony Pictures is churning through the third attempt at making a live-action Robotech film. All we can say to this is good luck, go easy on the beards, and don’t put Breetai in a gimp mask.
-D. Merrill
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